Tag Archives: PBR

Blender Nodes – Resources

This blog post provides links and resources related to the use of “Nodes” and their “Noodle” links to create workflows in Blender, especially for creating PBR Materials with Albedo images, Metallic, Roughness and Height Maps/Normals. Learn the BASICS of Material … Continue reading

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Second Life PBR Materials Tests

A development of Second Life is introducing Physical Based Rendering (PBR) materials based on the glTF specification. Some links and resources are in my earlier blog post. Test Materials with Metallics, Lights and Emission Ready Player Me Avatar with All … Continue reading

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Second Life PBR – Resources

Example PBR Materials (Chrome and Brass) on Door Knobs Physics Based Rendering and glTF materials use is coming to Second Life and a project viewer already exits for testing things using the Beta Grid. This blog post is to gather … Continue reading

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