Tag Archives: Ruth

Ruth2 v4 Rigging

Sean Heavy has documented a process to add an armature/rig to the Ruth2v4 open source mesh avatar and to export components of the avatar for Second Life and OpenSim using the Onigiri Blender add-on. These notes are to provide some … Continue reading

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Ruth2 v4 – Rigging in Blender

This is an updated blog post explaining how to take the Ruth2 v4 avatar mesh with included armature and export it in a form suitable for use in Second Life and OpenSim. The post is still under development to debug … Continue reading

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Ruth2 Mesh Clothing in OpenSim

Now that Ruth2 v4 is released (see this blog post), it may be time to explore some of the clothing options available for her. Ruth2 is a low-poly open source mesh avatar for OpenSimulator and Second Life. Remember Ruth2 v4 … Continue reading

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Ruth 2.0 LuvMyBod – Resources

Hyacinth Jewell, a content creator in OpenSimulator, has provided a revised higher definition version of the open source Ruth 2.0 avatar mesh. This post provides some resources and links for this. hop://grid.hgluv.com:8302/Luv Plaza/78/138/28

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Ruth2 and Roth2 Statistics

Ruth2 and Roth2 are low-poly mesh avatar bodies, specifically designed for Opensimulator and second Life. They are built to use standard Second Life UV maps using scratch-built open source mesh bodies by Shin Ingen with other open source contributions from … Continue reading

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Ruth 2.0

See https://blog.inf.ed.ac.uk/atate/2018/01/21/ruth2-and-roth2/ Previously https://blog.inf.ed.ac.uk/atate/2018/01/21/ruth-2-0/

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Ruth2 and Roth2

Ruth2 and Roth2 are low-poly mesh avatar bodies, specifically designed for Opensimulator and Second Life. They are built to use standard Second Life UV maps using scratch-built open source mesh bodies by Shin Ingen with other open source contributions from … Continue reading

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