Tag Archives: Second Life

Firestorm VR Mod 6.6.17

Download link: https://github.com/humbletim/firestorm-gha/releases/ Firestorm VR Mod 6.6.17.70368 is the final Pre-PBR (Pre Physically Based Rendering) Viewer. Firestorm VR Mod is a version of the popular Firestorm Viewer for Second Life and OpenSimulator with modifications to provide VR capabilities for VR … Continue reading

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WebRTC – Resources

There is a proposal to replace Vivox voice with open-source WebRTC facilities. This blog post provides links and resources related to the use of WebRTC in Second Life and potentially in OpenSim. https://webrtc.org/ Second Life Wiki – WebRTC Voice – … Continue reading

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The Nature Collective in Second Life

Following a snapshot posted by @Wurfi on Twitter/X I thought “The Nature Collective” virtual world build by Emm Vintner and her team on Gealain region in Second Life would be worth exploring. http://maps.secondlife.com/secondlife/Gealain/21/134/108

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Leonardo.ai for Avatar Realistic Image Generation

Gogo of Juicy Bomb made one of her useful tutorials on how to use Leonardo AI to turn Second Life avatar snapshots into realistic looking characters generated by AI, posting it on her Plurk Channel. Leonardo.ai uses underlying AI models … Continue reading

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Mirrors in Second Life – Viewer 7.1.3.7848563555

A later viewer 7.1.4.8208322938 already makes the process easier by making the Mirror Refection Probe volume (defined by its extent) set which objects have mirrored surfaces. With the introduction of Physically-Based Rendering (PBR) glTF materials support in Second Life viewers, … Continue reading

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Firestorm PBR Alpha Tests for VR Mod

This is an experiment by @Sgeo to test Firestorm VR Mod 7.1.2.72850 PBR Alpha Test version to check whether the VR Mod approach works – and the good new is that it does. The above images are all taken using … Continue reading

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Hippiestock Festival 2024 in Second Life

Visit the “Hippiestock” Festival in Second Life in January 2024… a lovely watercolour style region themed like the famous Woodstock Festival from 1969. The watercolour trees and leaves are a nice touch. All very trippy. Built by CK (Ceakay Ballyhoo) … Continue reading

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Sledging in Second Life 2023

Pick up a sledge and take to the Sled Run on Winter Wonderland in Second Life (2023)… http://maps.secondlife.com/secondlife/Winter%20Wonderland%203/163/71/92

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Second Life – Winter Wonderland 2023

Annually Second Life hosts “Winter Wonderland” regions with ice skating, sledding, snow scenes and fireworks. This year the environment was built with Physically-Based Rendering “Materials” (PBR) to mark the release of PBR glTF compatible viewers for Second Life (and OpenSim). … Continue reading

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Virtual World Vehicle Scripting System

Cuga Rajal provides the Supercar vehicle Scripting System for Second Life and OpenSimulator. Current version: Supercar Plus 2.0.4, July 24, 2023. GitGHub Source: https://github.com/cuga-rajal/supercar_plus Availability in OpenSim: hop://cc.opensimulator.org:8002/OSCC Expo Zone 3/111/52/26 Supercar Plus is a free LSL land vehicle (car) … Continue reading

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Aurelia’s Region in Second Life

Aurelia’s region in Second Life is a wonderful atmospheric build by JuicyBomb (Gorgeous Aurelia in Second Life, @gogolita on Twitter/X). Build by @Sparkle Skye who dropped in to say hello. http://maps.secondlife.com/secondlife/Aurelias/128/128/28 She added a PBR reflection probe on her skating … Continue reading

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Second Life Ice Skating 2023

FlyGearZ Ice Skating Lakes Updated for 2023 by Jenna Dirval and her Team http://maps.secondlife.com/secondlife/FlyGearZ/7/215/26 As in 2022, Flyte, Tyme and adjacent regions have a wonderful skating lake set in a moody landscape of snow and ice under a sky with … Continue reading

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Supercar at Norse Auk in Second Life

Supercar 3D model in Second Life at Norse Auk… using the Linden Lab 7.0.1 Physically Based Rendering (PBR) Viewer. Not bad for a model originally made in 1998. http://maps.secondlife.com/secondlife/Norse%20Auk/196/148/20

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History of the Development of Max

Preparation for Panel Session at OpenSimulalator Community Conference 2023: Max – New Free Mesh bodies for OpenSim Avatar – History of the project, current Ruth2 and Roth2 avatars, testing models, managing artists and the community social media channels. Further resources … Continue reading

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Second Life – Halloween 2023 – Voodoo In New Orleans

The haunted wastelands of New Orleans. Warning: magic and hoodoo remain here, even after the people are gone! Enjoy yourself at the theme park, tour the Garden District, party on Bourbon Street, solve the escape room, or become lost in … Continue reading

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Max – New Open Source Mesh Avatar – Resources – Redirect

See https://blog.inf.ed.ac.uk/atate/max-resources/

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Max – Open Source Mesh Avatars – Resources

The GitHub “RuthAndRoth” GitHub organization is an online community dedicated to the creation and sharing of mesh avatars for virtual worlds and which are efficient to use. An aim has been to provide educational resources. For some time the focus … Continue reading

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Goatswood and Houndstead Abbey in Second Life

Another wonderful Second Life atmospheric build By Hera (zee9) in August 2023. Start at https://maps.secondlife.com/secondlife/Themyscira/149/183/28 for transfer to Goatswood – http://maps.secondlife.com/secondlife/Themyscira/204/198/30 Houndstead Abbey – http://maps.secondlife.com/secondlife/Themyscira/186/140/1116 Goatswood is set sometime in the later part of the 1800’s. It is a Victorian … Continue reading

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Second Life – Senra Avatars

As part of improvements to onboarding new Second Life users, a project by Linden Lab known as the “New User eXperience (NUX)” a range of new mesh avatars and clothing has been created. A dev kit to allow content creators … Continue reading

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Second Life Bear Hunt

Many Second Life “Lindens” and “Moles” of the past and present have their own personal and unique teddy bear to share with Residents who ask them for it. Most of these Linden Bears are modifications of the Linden Bear Template … Continue reading

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Second Life Linden Bear Island

Many Lindens and Moles of the past and present have their own personal and unique teddy bear to share with Residents who ask them for it. Most of these Linden Bears are modifications of the Linden Bear made by Nicole … Continue reading

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Second Life – Teletubbies

The Teletubbies (by BBC – see Wikipedia) have arrived in Second Life.. or at least via outfits created by Blueberry and on display on the Cutieland region. So say “Eh-ho!” to Tinky Winky (Purple), Dipsy (Green), Laa-Laa (Yellow) and Po … Continue reading

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Ruth2 v4 Rigging

Sean Heavy has documented a process to add an armature/rig to the Ruth2v4 open source mesh avatar and to export components of the avatar for Second Life and OpenSim using the Onigiri Blender add-on. These notes are to provide some … Continue reading

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Ready Player Me Avatars in Second Life and OpenSim (Onigiri)

Update: December 2023: Onigiri using this conversion process works with Bender versions up to 3.6.5, but does not work with Blender version 4.0.* at present. Update August 2023: A big advantage of new PBR Viewers is that the Ready Player … Continue reading

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Second Life PBR Materials Tests

A development of Second Life is introducing Physical Based Rendering (PBR) materials based on the glTF specification. Some links and resources are in my earlier blog post. Test Materials with Metallics, Lights and Emission Ready Player Me Avatar with All … Continue reading

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Second Life PBR – Resources

Update – The Linden Lab PBR Viewer is now the default viewer for Second Life [Official Launch Post]. Firestorm also has an Alpha PBR Test viewer available through the inworld “Phoenix-Firestorm Preview Group”. All Second Life main grid regions support … Continue reading

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Second Life – Les Salines – February 2023

Once again, I was inspired by one of Inara Pey’s excellent Second Life destination reviews to visit another nice build in Second Life, this time of a late Nineteenth Century western town in the “Nowhere” region of the Mohave Desert. … Continue reading

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Firestorm VR Mod 6.6.8

Up to Firestorm 6.6.8 if you see errors like “missing vcruntime.dll”, “missing msvcp.dll” or the application is not starting at all, then please download and install Visual C++ Redistributable for Visual Studio (link for 64-bit operating systems). This issue will … Continue reading

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Second Life – Fantasy Cove

Fantasy Cove is a Second Life region moody build by digitalbleh. https://maps.secondlife.com/secondlife/Fantasy%20Cove/49/151/1001 Second Life Destinations – Fantasy Cove Flickr Photos

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Second Life – Crystal Coast – Scuba Diving

I was prompted by a tweet by @nanami_Fray to explore a scuba diving location in Second Life at https://maps.secondlife.com/secondlife/Crystal%20Coast/189/68/37″>Crystal Coast. Video and Image from @nanami_Fray https://maps.secondlife.com/secondlife/Crystal%20Coast/189/68/37 Video by @nanami_Fray Scuba Dive Equipment: @nanami_Fray wears “Steelhead Sport Scuba V1.8 Click to … Continue reading

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