Tag Archives: Second Life

SL12B – Second Life 12th Birthday

Second Life was officially launched on 23rd June 2003 and has now has reached its 12th Birthday. A range of exhibits are available to act as a showcase for what has been built by the Second Life community. A pod … Continue reading

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Drawingboard in Second Life and OpenSim

Using the Media on a Prim (MOAP) capability to display web pages, including JavaScript (.js) on faces of objects in Second Life and OpenSim, a simple drawing facility can be provided. Drawingboard – Single User Whiteboard Drawingboard is a canvas … Continue reading

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Shields Sailboat in Second Life

In Second Life, for those interested in virtual sailing, there is a free sailboat available at Three Pines Sailing Resource Center (in June 2015).. accessible via the SLURL… http://maps.secondlife.com/secondlife/Owasco/73/208/201. I was pointed at this sailboat via a blog post by … Continue reading

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View over Vue

Here is a nice view from Ai Austin’s AIAI2 office on the second floor of the I-Room on the Virtual University of Edinburgh (Vue) region in Second Life. Must update the calendar 🙂 Here is an image of an I-Room … Continue reading

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Sansara – Second Life Continent

Sansara is the name given to the original “mainland” (“continent”) land mass in Second Life. Some background is on the Second Life Wiki which includes a map naming various regions and showing their geography. Sansara in 2015 This is how … Continue reading

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Second Life – Skye Forest Cabin

I was pointed by one of Inara Pey’s blog posts to a good example of a forest cabin and furniture that are available in Second Life. This build, created by Alex Bader of Studio Skye, uses mesh and recent advanced … Continue reading

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OpenVCE Presentation Systems

There are two presentations systems we have used in the Open Virtual Collaboration Environment (OpenVCE) in Second Life (and ported to OpenSim). Clever Zebra In-world Texture Presenter A means to display in-world slides included as textures is included within the … Continue reading

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Virtual World Best Practice in Education 2015

The 8th annual Virtual World Best Practice in Education (VWBPWE 2015) conference took place from March 18th to 21st 2015 in Second Life and on the OpenSimulator-based Avacon Grid. The inbuilt Vivox voice setup was used in Second Life, as … Continue reading

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Coursera AI Planning MOOC 2015 – Virtual World Meeting 17-Feb-2015

The fifth meeting of the 2015 AI Planning MOOC group session took place in Second Life on Tuesday 17th February 2015 at 8pm UT/GMT.

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Mesh Heads and Bodies in Second Life

Mesh heads and bodies have become more common place in Second Life.. especially as the technology to allow for them to be adjusted by the usual appearance user interface and sliders, and to allow clothing to conform to the underlying … Continue reading

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Coursera AI Planning MOOC 2015 – Virtual World Meeting 27-Jan-2015

The third meeting of the 2015 AI Planning MOOC group session took place in Second Life on Tuesday 27th January 2015 at 7pm UT/GMT.

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Streaming Second Life via Steam Broadcasting

Steam has a broadcast feature that lets others watch you play a Steam game or run a Steam launched application. This can be used to broadcast Second Life activity. You add your choice of Second Life viewer to your Steam … Continue reading

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Disney’s Futureland in Second Life

[I do indeed mean “Tomorrowland” at Disney… as pointed out by xadllas… thanks] The Second Life Destination Guide shows interesting or seasonal regions and sites that are worth exploring. In January 2015 the guide included the “Discovery Mark II (Theme … Continue reading

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Flight Simulation in Second Life – DSA Debonair

Flight Simulations exist in Second Life, some with extensive HUDs for control… and example is the DSA Debonair light aircraft. This can have standard gear (chat command: gear standard) or water floats (chat command: gear floats). http://dsa-aircraft.com http://insowork.wix.com/dsa-aircraft

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Coursera AI Planning MOOC 2015 – First Virtual World Meeting

The first meeting of the 2015 AI Planning MOOC group session took place in Second Life on Tuesday 13th January 2015 at 7pm UT/GMT on “The Venue@Vue” meeting area on the Virtual University of Edinburgh (Vue). For more details of … Continue reading

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Christmas in Second Life and OpenSim

Its Christmas time again, and it looks like Santa, Rudolph and the other reindeer have arrived again… on the Christmas Lane region in Second Life… The Christmas tree is also up outside the I-Room on Vue in Second Life… OpenSimulator … Continue reading

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Digital Education Visit to Informatics Virtual Wonderland

The Digital Education team in the School of Education and the School of Informatics at the University of Edinburgh have worked together over the last decade on a range of virtual worlds and immersive experience activities relevant to research, learning … Continue reading

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2014 Virtual University of Edinburgh Graduation – School of Education

For six years since 2009 the University of Edinburgh has offered its distance education and remote new graduates the option to graduate in Second Life, alongside the real world ceremony in the McEwan Hall on Edinburgh’s campus. Such Virtual Graduations … Continue reading

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Happy Halloween 2014

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RGU Diver Avatar on AiLand

Colin Hetherington, who produced the Robert Gordon’s University (RGU) oil rig training facility, has also created mesh attachments and a diver wet suit for OpenSim and Second Life. 3D mesh parts are imported to the virtual world platform via the … Continue reading

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Oculus Rift DK2 – Supercar at Calton Hill

More testing of the Oculus Rift DK2 in Second Life using the Linden Labs Project Viewer 3.7.18 (295296). Check if a later version has been released. This version uses Oculus SDK 0.4.2 Beta so still works with the Rift DK2 … Continue reading

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Oculus Rift DK2 – Project Viewer 3.7.18.295296

On 15th October 2014 Linden Lab released an Oculus Rift compatible version of the Second Life “Project Viewer” which can be installed alongside the main official released viewer. The Rift viewer has version number 3.7.18.295296. At present the Rift DK2 … Continue reading

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Oculus Rift DK2 – Linden Lab Rift Project Viewer

The Linden Lab Rift project viewer is being updated by “VoidPointer Linden” to work with the Oculus Rift DK2 and testing is now taking place. VoidPointer is an enthusiast about the possibilities of the Rift with Second Life and also … Continue reading

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My other car is…

There is a fine mesh model of the mid 1960s TV version of the Batmobile in Second Life… A nice complement to the early 1960s Supercar… And in Real Life…

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Oculus Rift DK2 – Others in VR Space

With the availability of an early alpha version of the CtrlAltStudio Viewer from David Rowe, it is now possible to enter a populated and content-rich virtual world and interact with others via voice in Second Life and OpenSim… no more … Continue reading

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Oculus Rift DK2 – CtrlAltStudio Viewer Tests

David Rowe (twitter: @CtrlAltDavid) has released an early experimental version of his CtrlAltStudio Viewer for Second Life and OpenSim which can support the Oculus Rift DK2. The viewer already supported 3D stereoscopic displays for the NVidia 3D Vision (with active … Continue reading

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Wishlist for Next Gen Virtual World

Linden Labs has announced work has begun on a new virtual world to use recent technologies and High Fidelity created by the founder of Linden Labs, Philip Rosedale, is working on a virtual world of its own… http://nwn.blogs.com/nwn/2014/06/linden-lab-building-second-life-2.html http://nwn.blogs.com/nwn/high-fidelity/ This … Continue reading

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Second Life Experiences

Linden Labs is introducing more game-like “experiences” to Second Life. This extends the previous “Linden Realms” which are now incorporated into the overall experience model. Experiences allow a region or area in Second Life to work on an avatar in … Continue reading

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Dick Vet School on Vue

The University of Edinburgh Royal (Dick) School of Veterinary Studies (Dick Vet) has for some time had a presence in the Virtual University of Edinburgh (Vue) regions in Second Life and has its base on the “Edinburgh East” region in … Continue reading

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Mesh Avatars

Second Life avatars early on were based on an underlying custom mesh (Poser like) with the basic body shape, skin texture, eyes and basic hair. Then a range of “layers” to add clothing and the textures could be applied to … Continue reading

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