Tag Archives: Virtual World

Kitely Market

Kitely Market is a web-based on-line store to distribute virtual items for use in on-line virtual worlds such as OpenSim and newly emerging worlds which can take a range of 3D models and virtual goods. See this YouTube video for … Continue reading

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Disney’s Futureland in Second Life

[I do indeed mean “Tomorrowland” at Disney… as pointed out by xadllas… thanks] The Second Life Destination Guide shows interesting or seasonal regions and sites that are worth exploring. In January 2015 the guide included the “Discovery Mark II (Theme … Continue reading

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High Fidelity Public Tests – Place Directory

High Fidelity’s virtual world has been in closed alpha test to invited individuals since May 2014, but occasionally some parts are made public. One is the introduction of a publicly accessible directory of “Places”… part of the commercial model for … Continue reading

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Flight Simulation in Second Life – DSA Debonair

Flight Simulations exist in Second Life, some with extensive HUDs for control… and example is the DSA Debonair light aircraft. This can have standard gear (chat command: gear standard) or water floats (chat command: gear floats). http://dsa-aircraft.com http://insowork.wix.com/dsa-aircraft

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Coursera AI Planning MOOC 2015 – First Virtual World Meeting

The first meeting of the 2015 AI Planning MOOC group session took place in Second Life on Tuesday 13th January 2015 at 7pm UT/GMT on “The Venue@Vue” meeting area on the Virtual University of Edinburgh (Vue). For more details of … Continue reading

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Battletech in the Virtual World – circa 1990 versus 2015

Entering a “mech” robotic exoskeleton and joining an arena with friendly and enemy mechs and robots has been a favourite virtual worlds entertainment theme for many years. Software based systems for personal computers, games consoles and physical simulators have all … Continue reading

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High Fidelity Alpha Tests – Public Place Names

On 9th January 2015, High Fidelity opened up the facility to register “public” metaverse names that can be associated with high fidelity domains and locations. The fee will be $20 US per place name per annum. Just beforehand HiFi alpha … Continue reading

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High Fidelity Alpha Tests – Introductory Videos

High Fidelity is currently in its alpha test stage. Although a number of public demonstrations have been shown and press articles have appeared, the main discussions between alpha testers and developers are taking place on a closed alpha test discussion … Continue reading

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VRChat Experiment

Testing VRChat for Oculus Rift and 2D monitors… in virtual worlds style chat/voice rooms or interaction spaces… Usage instructions can be found currently at http://vrchat.net/instructions.php Select a username and avatar type from a predefined list, or select a “custom” avatar … Continue reading

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2014 Virtual University of Edinburgh Graduation – School of Education

For six years since 2009 the University of Edinburgh has offered its distance education and remote new graduates the option to graduate in Second Life, alongside the real world ceremony in the McEwan Hall on Edinburgh’s campus. Such Virtual Graduations … Continue reading

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OpenSim OAR – Epic Castle

[Visit via hop://ai.vue.ed.ac.uk:8002/Castle/215/145/103] “Epic Castle” is a nice demonstration of a complex mesh model that can be imported into OpenSim, and saved as an OpenSim Archive (OAR) file that others can load and use. In this instance the Epic Citadel … Continue reading

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OpenSim Arriba

Arriba is a code fork off the main OpenSimulator master code. I discovered it via a visit to the Shin Ingen’s iTEC Ingen-Lab grid. See this article for more information on Arriba and advice on setting up and using it … Continue reading

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RGU Diver Avatar on AiLand

Colin Hetherington, who produced the Robert Gordon’s University (RGU) oil rig training facility, has also created mesh attachments and a diver wet suit for OpenSim and Second Life. 3D mesh parts are imported to the virtual world platform via the … Continue reading

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Oculus Rift DK2 – Supercar at Calton Hill

More testing of the Oculus Rift DK2 in Second Life using the Linden Labs Project Viewer 3.7.18 (295296). Check if a later version has been released. This version uses Oculus SDK 0.4.2 Beta so still works with the Rift DK2 … Continue reading

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High Fidelity Alpha Tests – Metavoxels

High Fidelity supports a general object placement facility called “metavoxels” which allows a brush shape (sphere or cube, etc) to be used to place a voxel of a given size and shape with a given texture on a plane (such … Continue reading

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AiLand – New OpenSimulator Grid

OSGrid is used by many as a freely accessible grid run by some of those involved in OpenSimulator development onto which locally hosted regions can be added. While the main Virtual University of Edinburgh facilities are in Second Life (region … Continue reading

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realXtend Tundra and MeshMoon

It is some years since I experimented with realXtend, which originally spun out of the OpenSimulator community code base, but quickly added mesh capabilities, long before this became the norm in OpenSim and Second Life. The quality of the image … Continue reading

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High Fidelity Alpha Tests – Domains and Places

The HiFi Domain Manager/Stack Manager and Interface client, together with central High Fidelity services now supports the creation of hifi://Name domains and places within such domains. They are available via https://data.highfidelity.io/directory hifi://hifi.aiai.ed.ac.uk is now registered as hifi://Vue and a number … Continue reading

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High Fidelity Alpha Tests – On the AIAI Domain

Ai Austin is the virtual worlds avatar of Prof. Austin Tate at the University of Edinburgh. He is a researcher in Artificial Intelligence with an emphasis on distributed teamwork and collaboration, especially in emergency response. He is involved in distance … Continue reading

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My other car is…

There is a fine mesh model of the mid 1960s TV version of the Batmobile in Second Life… A nice complement to the early 1960s Supercar… And in Real Life…

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Oculus Rift DK2 – CtrlAltStudio Viewer Tests

David Rowe (twitter: @CtrlAltDavid) has released an early experimental version of his CtrlAltStudio Viewer for Second Life and OpenSim which can support the Oculus Rift DK2. The viewer already supported 3D stereoscopic displays for the NVidia 3D Vision (with active … Continue reading

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High Fidelity Alpha Tests – NPC Bots as Assignments

As an example of providing “assignments” to a domain server, the alphas.highfidelity.io forum provided an example to run a number of NPC “bots” on a domain. Instructions (alpha tester login required) are at: https://alphas.highfidelity.io/t/running-ai-on-windows-with-your-stack-manager/817 The idea is that you use … Continue reading

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Mike Mercury at Black Rock Lab via 123D

As a test of the “Autodesk 123D Catch” app, I tested this on a small Robert Harrop figurine [SUF01] of Mike Mercury from Gerry Anderson’s Supercar. The figure was photographed from multiple directions and passed through the app to create … Continue reading

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High Fidelity Alpha Tests – Using 3D Models

3D models, such as the many free models from NASA at http://nasa3d.arc.nasa.gov/models can be converted to FBX format – using for example the Autodesk FBX Converter – Here is an example of the simple International Space Station (ISS) mesh served … Continue reading

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Wishlist for Next Gen Virtual World

Linden Labs has announced work has begun on a new virtual world to use recent technologies and High Fidelity created by the founder of Linden Labs, Philip Rosedale, is working on a virtual world of its own… http://nwn.blogs.com/nwn/2014/06/linden-lab-building-second-life-2.html http://nwn.blogs.com/nwn/high-fidelity/ This … Continue reading

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High Fidelity Alpha Tests – Domain Server

Multiple domain servers run on a large number of systems are part of the distributed and scalable design of High Fidelity… Image from High Fidelity https://highfidelity.io/blog/2014/04/high-fidelity-system-architecture/ https://github.com/highfidelity/hifi/wiki/Running-Local-Servers Running a Domain Server On 1st August 2014 a Windows version of the … Continue reading

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High Fidelity Alpha Tests – Improved Mesh Handling

Mesh handling has improved significantly (at for example Windows Build 928) with an “Edit” -> “Edit Properties” capability accessible by “holding” the mesh object after it is rezzed (left or right click on it seems to work) and hitting the … Continue reading

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Second Life Experiences

Linden Labs is introducing more game-like “experiences” to Second Life. This extends the previous “Linden Realms” which are now incorporated into the overall experience model. Experiences allow a region or area in Second Life to work on an avatar in … Continue reading

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High Fidelity Alpha Tests – Currency and Economy

[At 6th June 2014: This blog post is private and created for future visibility. It will only be opened once the alpha test phase is passed.] Credits are available in HiFi (High Fidelity) as a currency that can be exchanged … Continue reading

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High Fidelity Alpha Tests – On the Strip

[At 3rd June 2014: This blog post is private and created for future visibility. It will only be opened once the alpha test phase is passed.] After intial tests on the sandbox and alpha regions on HiFi, Ai Austin was … Continue reading

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